AI Insights · Timothy · October 2021
Top 5 iOS Third Person Games in Belgium: Q3 2021 Performance
Discover the performance of the top 5 third person games on iOS in Belgium during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top five third person games on iOS in Belgium displayed varied performance in terms of downloads, revenue, and active users. Here’s an overview of how each game fared based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw a steady increase in weekly revenue, peaking at approximately $392 in early September before dropping to $187 by the end of the month. Weekly downloads peaked at 6.1K in late July but declined to around 3.2K by the end of September. The game’s weekly active users also saw a decline from 165.2K in early August to 120.6K by the end of September.
Run Rich 3D by Voodoo experienced notable fluctuations in weekly downloads, with a peak of 14.6K in late July, followed by a significant drop to around 323 by the end of September. The game’s weekly active users mirrored this trend, peaking at 27.1K in late July and dropping to 3.5K by the end of the quarter. Weekly revenue remained minimal, peaking at $13 in mid-July.
Hair Challenge from Rollic Games had consistent weekly downloads, peaking at 4.1K in late June but gradually declining to around 1.9K by the end of September. Weekly active users followed a similar trend, starting at 22.3K in late June and ending at 15.4K in late September. The game’s weekly revenue peaked at $11 in late August.
Going Balls by Supersonic Studios Ltd saw a steady increase in weekly revenue, reaching $79 in mid-September. Weekly downloads peaked at 3.5K in mid-September before dropping to around 2.3K by the end of the month. The game’s weekly active users saw a consistent rise, peaking at 10.9K in mid-September.
Arrow Fest from Rollic Games showed a decline in weekly downloads, starting at 4.6K in late July and dropping to around 449 by the end of September. Weekly active users followed a similar pattern, starting at 8.6K in early August and dropping to 1.7K by the end of the quarter. The game’s weekly revenue peaked at $9 in early August.
For more detailed insights and data, visit Sensor Tower.